![sonic the hedgehog playthrough sonic the hedgehog playthrough](https://cdn.akamai.steamstatic.com/steam/apps/584400/capsule_616x353.jpg)
This is slightly glitchier in the prototype when the parts for the results screen move in.The palette is different on the title screen, mostly to make Sonic stick out more from the sky.Tails' sprites in his plane were redrawn in the final game to look less.interesting, the plane also saw some tweaks in its shading and the final sprites are wider by 4 pixels and taller by 2, giving more room to make Tails' face look less goofy.This idea may have been scrapped due to the little space given for the item art. All monitors, except 1-UP, have yellow borders.Sonic's special stage sprites are also different, with Sonic having a shorter, cuter appearance more reminiscent of his classic design while the final sprites fall more in-line with his depiction in Sonic Adventure.Many of Sonic's sprites were redrawn in the final build, these include:.The ones that don't lack the green eyes are looking up, balancing backwards, rolling, victory animation, getting hurt, death animation and special stage win pose. Most of Sonic's sprites in-game lack green eyes.The final numbers are used in the score counter seen when the player finishes an Act though. The in-game HUD uses a more generic set of numbers.The zone options are also moved 8 pixels to the right, they were moved closer to the asterisk because the final debug menu uses the final names for the zones, and since they are longer than the earlier names, they had to move the options so the letters didn't go offscreen.
![sonic the hedgehog playthrough sonic the hedgehog playthrough](https://www.oldgames.sk/images/assets/genesis/sonic-the-hedgehog/scrGameplay.png)
#SONIC THE HEDGEHOG PLAYTHROUGH TRIAL#
The name entry screen is missing when going to the Time Trial screen.Simply press Option when the Sega logo appears. The error screen for when the cart is inserted into a monochrome Neo Geo Pocket is not present yet.